

Our goal is to create more enjoyable, more varied ways to engage with dungeons. However, even the mechanics are not fixed, and different difficulty levels may update and change so that parties will need to adapt to the newest update. Each difficulty level will change mechanics, attack patterns, and even strategies players will need to utilize. The system is designed to provide several stages of difficulty rather than one type of mechanic and strategy. Our new dungeon system seeks to fix this. This was problematic because it limited the types of challenges in dungeons and made them feel overly repetitive. Previous dungeons were designed for players to fit specific roles and to master difficulties through repetition.

We are working diligently to create unity between all classes so that this new feature is not abused and does not negatively impact player experience. We are also aware of the concerns regarding a system like this, first and foremost, concerns about balance and preference for certain classes causing imbalances. Our goal is to create a system that improves the options available to our new and veteran players alike.

This is especially true for our veteran players that have put untold hours into a character they love only to have an exciting new class release they would like to play.īecause of this, we are working on a new system that allows players the freedom to change classes as well as exchange class exclusive items to a new class. However, the large variety of classes can become burdensome for a player trying to choose the perfect class to invest their time in. We have been proud to deliver consistent new classes and specializations that resonate with players. A core part of Blade & Soul has been the addition of new content and upgrade elements.
